Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective

Volume: 101, Pages: 131 - 143
Published: Dec 1, 2019
Abstract
Video games as a consumer product have changed significantly with the advent of in-game purchasing systems (e.g., microtransactions, ‘loot boxes’). This review examines consumer protections related to in-game purchasing by anticipating some of the potential design strategies that might contribute to higher risk consumer behavior. Attention was directed towards the analysis of patents for potential in-game purchasing systems, with 13 identified...
Paper Details
Title
Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective
Published Date
Dec 1, 2019
Volume
101
Pages
131 - 143
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