Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills
Abstract
The purpose of this review article is to present state-of-the-art approaches and examples of virtual reality/augmented reality (VR/AR) systems, applications and experiences which improve student learning and the generalization of skills to the real world. Thus, we provide a brief, representative and non-exhaustive review of the current research studies, in order to examine the effects, as well as the impact of VR/AR technologies on K-12, higher...
Paper Details
Title
Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills
Published Date
Aug 22, 2018
Journal
Volume
23
Issue
4
Pages
425 - 436
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