Language Teaching in 3D Virtual Worlds with Machinima

Volume: 8, Issue: 2, Pages: 20 - 38
Published: Apr 1, 2018
Abstract
This article is based on findings arising from a large, two-year EU project entitled “Creating Machinima to Enhance Online Language Learning and Teaching” (CAMELOT), which was the first to investigate the potential of machinima, a form of virtual filmmaking that uses screen captures to record activity in immersive 3D environments, for language teaching. The article examines interaction in two particular phases of the project: facilitator-novice...
Paper Details
Title
Language Teaching in 3D Virtual Worlds with Machinima
Published Date
Apr 1, 2018
Volume
8
Issue
2
Pages
20 - 38
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