Playing in Operations Management

Volume: 8, Pages: 81 - 81
Published: Jun 7, 2017
Abstract
<p class="Abstract">The current model of competency-based learning requires new tools that allow students to develop these competencies and become active subjects of their learning (rather than passive receivers of a contents). Gamification or ludification is becoming an innovative trend in many areas, also in higher education. Games can provide a useful environment for students to acquire professional skills, a fact that is much more...
Paper Details
Title
Playing in Operations Management
Published Date
Jun 7, 2017
Volume
8
Pages
81 - 81
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