A theory of work gamification: Something old, something new, something borrowed, something cool?

Volume: 27, Issue: 2, Pages: 353 - 365
Published: Jun 1, 2017
Abstract
A key assumption driving organizations' adoption of work gamification – applying principles of digital and computer games to work contexts – is that such efforts increase worker motivation, effectiveness, and performance. This paper presents a theory of work gamification, positioning work gamification as an intended enhancement of traditional performance management systems which promotes increased worker access to performance information, and...
Paper Details
Title
A theory of work gamification: Something old, something new, something borrowed, something cool?
Published Date
Jun 1, 2017
Volume
27
Issue
2
Pages
353 - 365
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