Task-Oriented Gaming for Transfer to Prosthesis Use

Volume: 24, Issue: 12, Pages: 1384 - 1394
Published: Dec 1, 2016
Abstract
The aim of this study is to establish the effect of task-oriented video gaming on using a myoelectric prosthesis in a basic activity of daily life (ADL). Forty-one able-bodied right-handed participants were randomly assigned to one of four groups. In three of these groups the participants trained to control a video game using the myosignals of the flexors and extensors of the wrist: in the Adaptive Catching group participants needed to catch...
Paper Details
Title
Task-Oriented Gaming for Transfer to Prosthesis Use
Published Date
Dec 1, 2016
Volume
24
Issue
12
Pages
1384 - 1394
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