From Content to Context: Videogames as Designed Experience

Volume: 35, Issue: 8, Pages: 19 - 29
Published: Nov 1, 2006
Abstract
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a designed experience. Players’ understandings are developed through cycles of performance within the gameworlds, which instantiate particular...
Paper Details
Title
From Content to Context: Videogames as Designed Experience
Published Date
Nov 1, 2006
Volume
35
Issue
8
Pages
19 - 29
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