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Published on Apr 20, 2018 in Human Factors in Computing Systems
Limin Paul Fu , James A. Landay6
Estimated H-index: 6
(Stanford University)
+ 2 AuthorsChen Zhao
This SIG focuses on new definitions of Natural User Interface (NUI). With the adoption of wearable devices, VR & AR displays, affective computing, and voice user interface, we think it's necessary to review our understanding and definition of NUI. This SIG aims to expand discussion and development related to NUI in two areas: first, what experience should NUIs achieve today? How can we build UIs to leverage other senses besides vision and hearing such as tactility, ol...
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Published on Sep 15, 2014 in Automated Software Engineering
Steven P. Reiss34
Estimated H-index: 34
(Brown University)
User interface design and coding can be complex and messy. We describe a system that uses code search to simplify and automate the generation of such code. We start with a simple sketch of the desired interface along with a set of keywords describing the application context. We then use existing code search engines to find results based on the keywords. We look for potential Java-based user interface solutions within those results and apply a series of code tra...
6 Citations Source Cite
Published on Jun 1, 1992 in Human Factors in Computing Systems
Brad A. Myers68
Estimated H-index: 68
(Carnegie Mellon University),
Mary Beth Rosson1
Estimated H-index: 1
(Carnegie Mellon University)
This paper reports on the results of a survey of user interface programming. The survey was widely distributed, and we received 74 responses. The results show that in today's applications, an average of 48% of the code is devoted to the user interface portion. The average time spent on the user interface portion is 45% during the design phase, 50% during the implementation phase, and 37% during the maintenance phase. 34% of the systems were implemented u...
325 Citations Source Cite
Published on May 17, 1999 in The Web Conference
Marc D. Abrams51
Estimated H-index: 51
Constantinos Phanouriou6
Estimated H-index: 6
+ 2 AuthorsJonathan E. Shuster1
Estimated H-index: 1
Abstract Today's Internet appliances feature user interface technologies almost unknown a few years ago: touch screens, styli, handwriting and voice recognition, speech synthesis, tiny screens, and more. This richness creates problems. First, different appliances use different languages: WML for cell phones; SpeechML, JSML, and VoxML for voice enabled devices such as phones; HTML and XUL for desktop computers, and so on. Thus, developers must maintain multiple source code families ...
411 Citations Source Cite
Published on Oct 16, 2011 in User Interface Software and Technology
Vidya Ramesh1
Estimated H-index: 1
(University of California, Berkeley),
Charlie Hsu1
Estimated H-index: 1
(University of California, Berkeley)
+ 1 AuthorsBjörn Hartmann32
Estimated H-index: 32
(University of California, Berkeley)
Many people learn how to use complex authoring applications through tutorials. However, user interfaces for authoring tools differ between versions, platforms, and competing products, limiting the utility of tutorials. Our goal is to make tutorials more useful by enabling users to repurpose tutorials between similar applications. We introduce UI translation interfaces which enable users to locate commands in one application using the interface language o...
15 Citations Source Cite
Published on Jun 4, 2012 in Electronic Commerce
Sven Seuken12
Estimated H-index: 12
(University of Zurich),
David C. Parkes43
Estimated H-index: 43
(Harvard University)
+ 3 AuthorsDesney S. Tan54
Estimated H-index: 54
Despite the pervasiveness of markets in our lives, little is known about the role of user interfaces (UIs) in promoting good decisions in market domains. How does the way we display market information to end users, and the set of choices we offer, influence users' decisions? In this paper, we introduce a new research agenda on "market user interface design." Our goal is to find the optimal market UI, taking into account that users incur cognitive ...
8 Citations Source Cite
Published on Oct 5, 2014 in User Interface Software and Technology
Mark T. Bolas23
Estimated H-index: 23
(University of Southern California)
In the good old days, the human was here, the computer there, and a good living was to be made by designing ways to interface between the two. Now we find ourselves unthinkingly pinching to zoom in on a picture in a paper magazine. User interfaces are changing instinctual human behavior and instinctual human behavior is changing user interfaces. We point or look left in the "virtual" world just as we point or look left in the physical. It is clear that nothing ...
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Published on Oct 7, 2007 in User Interface Software and Technology
Jacob O. Wobbrock47
Estimated H-index: 47
(University of Washington),
Andrew D. Wilson63
Estimated H-index: 63
Yang Li1
Estimated H-index: 1
(University of Washington)
Although mobile, tablet, large display, and tabletop computers increasingly present opportunities for using pen, finger, and wand gestures in user interfaces, implementing gesture recognition largely has been the privilege of pattern matching experts, not user interface prototypers. Although some user interface libraries and toolkits offer gesture recognizers, such infrastructure is often unavailable in design-oriented environments like Flash, scripting ...
561 Citations Source Cite
Published on Oct 7, 2007 in User Interface Software and Technology
Dan R. Olsen25
Estimated H-index: 25
(Brigham Young University)
The development of user interface systems has languished with the stability of desktop computing. Future systems, however, that are off-the-desktop, nomadic or physical in nature will involve new devices and new software systems for creating interactive applications. Simple usability testing is not adequate for evaluating complex systems. The problems with evaluating systems work are explored and a set of criteria for evaluating new UI systems work is presented.
109 Citations Source Cite
Published on Oct 16, 2016 in User Interface Software and Technology
Toshiya Yui2
Estimated H-index: 2
(Waseda University),
Tomoko Hashida5
Estimated H-index: 5
(Waseda University)
In this study, we propose floatio: a floating tangible user interface that makes it easy to create a perception of animacy (lifelike movement). It has been pointed out that there are three requirements that make animacy more likely to be perceived: interactivity, irregularities, and automatic movement resisting the force of gravity. Based on these requirements, floatio provides a tangible user interface where a polystyrene ball resembling a pixel is suspended in a str...
7 Citations Source Cite