Beyond a Fad: Why Video Games Should Be Part of 21st Century Libraries
Abstract
We believe video games have a place in libraries. We start by describing two provocative video games. Next, we offer a framework for the general mission of libraries, including access, motivation, and guidance. As a medium, video games have some distinguishing traits: they are visual, interactive, and based on simulations. We explain how these traits require and reward some traditional and new literacies. Furthermore, people play video games for...
Paper Details
Title
Beyond a Fad: Why Video Games Should Be Part of 21st Century Libraries
Published Date
Sep 19, 2017
Journal
Volume
35
Pages
15 - 33
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