The impact of trace data and motivational self-reports in a game-based learning environment

Volume: 157, Pages: 103978 - 103978
Published: Nov 1, 2020
Abstract
Game-based learning environments (GBLEs) are increasingly present in school settings, primarily because they have been associated with improved academic and motivational outcomes. However, recent research found that GBLEs were no more motivational than conventional instructional methods. Yet, the disproportionate use of self-report measures may not be accurately representing children's motivation in these contexts. For this reason, this study...
Paper Details
Title
The impact of trace data and motivational self-reports in a game-based learning environment
Published Date
Nov 1, 2020
Volume
157
Pages
103978 - 103978
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