Game On!

Volume: 10, Issue: 3, Pages: 16 - 46
Published: Jul 1, 2020
Abstract
Today, there is growing interest in digital game-based learning (DGBL) due to the increase in the variety of educational and commercial games available. Literature indicates that video games in general have entertaining, motivational, and educational benefits. Despite this, there is a lack of research comparing game types to assess their value for learning. Typically, DGBL approach may include a variety of game types, like those designed for...
Paper Details
Title
Game On!
Published Date
Jul 1, 2020
Volume
10
Issue
3
Pages
16 - 46
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