Gamification of in‐class activities in flipped classroom lectures

Volume: 52, Issue: 1, Pages: 75 - 90
Published: May 3, 2020
Abstract
For higher education, the question of how in‐class activities can be supported in large lectures is of great relevance. This paper suggests a gamified flipped classroom approach to address this challenge. In an experimental study, N = 205 educational science students performed either gamified in‐class activities using a gamified quiz with points and a team leaderboard, or non‐gamified in‐class activities using exercise sheets. In line with the...
Paper Details
Title
Gamification of in‐class activities in flipped classroom lectures
Published Date
May 3, 2020
Volume
52
Issue
1
Pages
75 - 90
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