User Representations in Human-Computer Interaction

Volume: 36, Issue: 5-6, Pages: 400 - 438
Published: Feb 19, 2020
Abstract
Cursors, avatars, virtual hands or tools, and other rendered graphical objects, enable users to interact with computers such as PCs, game consoles or virtual reality systems. We analyze the role of these various objects from a user perspective under the unifying concept of “User Representations”. These representations are virtual objects that artificially extend the users’ physical bodies, enabling them to manipulate the virtual environment by...
Paper Details
Title
User Representations in Human-Computer Interaction
Published Date
Feb 19, 2020
Volume
36
Issue
5-6
Pages
400 - 438
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