Design of an upper limbs rehabilitation videogame with sEMG and biocybernetic adaptation
Published: Sep 11, 2019
Abstract
Motor rehabilitation is known to have several difficulties regarding patient's engagement and therapy adherence. Since advances in physiological computing technologies have had an exponential grown in the last decade, its use in novel therapies for motor rehabilitation is being popularized. Serious games, for instance, have been applied as a complementary therapy for neuromuscular disorders, being the game design process a key factor to...
Paper Details
Title
Design of an upper limbs rehabilitation videogame with sEMG and biocybernetic adaptation
Published Date
Sep 11, 2019
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