A Social Networking and Gamified App to Increase Physical Activity: Cluster RCT

Volume: 58, Issue: 2, Pages: e51 - e62
Published: Feb 1, 2020
Abstract
Appealing approaches to increasing physical activity levels are needed. This study evaluated whether a social and gamified smartphone app (Active Team) could be one such approach.A 3-group cluster RCT compared the efficacy of Active Team with a basic self-monitoring app and waitlist control group.Australian adults (N=444, mean age of 41 years, 74% female) were recruited in teams (n=121) and randomly assigned (1:1:1) to the Active Team (n=141, 39...
Paper Details
Title
A Social Networking and Gamified App to Increase Physical Activity: Cluster RCT
Published Date
Feb 1, 2020
Volume
58
Issue
2
Pages
e51 - e62
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