Predicting students' knowledge after playing a serious game based on learning analytics data: A case study

Volume: 36, Issue: 3, Pages: 350 - 358
Published: Dec 11, 2019
Abstract
Serious games have proven to be a powerful tool in education to engage, motivate, and help students learn. However, the change in student knowledge after playing games is usually measured with traditional (paper) prequestionnaires–postquestionnaires. We propose a combination of game learning analytics and data mining techniques to predict knowledge change based on in‐game student interactions. We have tested this approach in a case study for...
Paper Details
Title
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
Published Date
Dec 11, 2019
Volume
36
Issue
3
Pages
350 - 358
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