Walking with head-mounted virtual and augmented reality devices: Effects on position control and gait biomechanics

Volume: 14, Issue: 12, Pages: e0225972 - e0225972
Published: Dec 4, 2019
Abstract
What was once a science fiction fantasy, virtual reality (VR) technology has evolved and come a long way. Together with augmented reality (AR) technology, these simulations of an alternative environment have been incorporated into rehabilitation treatments. The introduction of head-mounted displays has made VR/AR devices more intuitive and compact, and no longer limited to upper-limb rehabilitation. However, there is still limited evidence...
Paper Details
Title
Walking with head-mounted virtual and augmented reality devices: Effects on position control and gait biomechanics
Published Date
Dec 4, 2019
Journal
Volume
14
Issue
12
Pages
e0225972 - e0225972
Citation AnalysisPro
  • Scinapse’s Top 10 Citation Journals & Affiliations graph reveals the quality and authenticity of citations received by a paper.
  • Discover whether citations have been inflated due to self-citations, or if citations include institutional bias.