Serious Games and Gamification in the Corporate Training Environment: a Literature Review

Volume: 64, Issue: 2, Pages: 319 - 328
Published: Nov 30, 2019
Abstract
Gamification is the concept of leveraging the psychological predisposition to engage in gaming, using mechanisms that game designers have applied in making video games, as a potential means to make real world activities more engaging. A serious game is a game designed for a primary purpose beyond that of pure entertainment. The influence of games on the cognitive, emotional and social domains of players increases motivation and engagement of...
Paper Details
Title
Serious Games and Gamification in the Corporate Training Environment: a Literature Review
Published Date
Nov 30, 2019
Journal
Volume
64
Issue
2
Pages
319 - 328
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