Evaluation of serious game for changing students' behaviour in bullying situation

Volume: 36, Issue: 3, Pages: 323 - 334
Published: Nov 19, 2019
Abstract
The aim of the study was to test the effectiveness of a serious game in improving the helping behaviours of bystanders in bullying situations by using a multimethod approach. Students (N=345, aged 12 to 14) participated in an experimental study with one experimental and two control groups. Before and after playing the game, all students completed an online questionnaire about their knowledge, experiences and behaviours related to bullying, and...
Paper Details
Title
Evaluation of serious game for changing students' behaviour in bullying situation
Published Date
Nov 19, 2019
Volume
36
Issue
3
Pages
323 - 334
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