The effects of violent video games and shyness on individuals’ aggressive behaviors

Volume: 46, Issue: 1, Pages: 16 - 24
Published: Oct 15, 2019
Abstract
The general aggression model (GAM) has suggested that the interaction between person factors (e.g., personality variables) and situation factors (e.g., playing violent video games [VVGs]) can increase individuals’ aggressive behaviors through their cognition (e.g., hostile attributions), affect (e.g., negative affect), and/or arousal. The present study employed a modified competitive reaction time task to test the effects of shyness, violent...
Paper Details
Title
The effects of violent video games and shyness on individuals’ aggressive behaviors
Published Date
Oct 15, 2019
Volume
46
Issue
1
Pages
16 - 24
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