Matrix- and Tensor Factorization for Game Content Recommendation

Volume: 34, Issue: 1, Pages: 57 - 67
Published: Sep 13, 2019
Abstract
Commercial success of modern freemium games hinges on player satisfaction and retention. This calls for the customization of game content or game mechanics in order to keep players engaged. However, whereas game content is already frequently generated using procedural content generation, methods that can reliably assess what kind of content suits a player’s skills or preferences are still few and far between. Addressing this challenge, we...
Paper Details
Title
Matrix- and Tensor Factorization for Game Content Recommendation
Published Date
Sep 13, 2019
Volume
34
Issue
1
Pages
57 - 67
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