Video Games and Accessibility

Volume: 10, Issue: 2, Pages: 29 - 36
Published: Apr 1, 2019
Abstract
This essay aims, through a hermeneutic-argumentative approach, to present some ideas for inclusive teaching, starting with an educational re-evaluation of video games, for years considered a mere form of entertainment. Their use as educational mediators is a useful response to the needs of a school that is increasingly aware of the educational needs of all pupils. Through the recovery of the recreational dimension and the Accessibility paradigm,...
Paper Details
Title
Video Games and Accessibility
Published Date
Apr 1, 2019
Volume
10
Issue
2
Pages
29 - 36
Citation AnalysisPro
  • Scinapse’s Top 10 Citation Journals & Affiliations graph reveals the quality and authenticity of citations received by a paper.
  • Discover whether citations have been inflated due to self-citations, or if citations include institutional bias.