Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
Abstract
The aim of this systematic literature review was to examine the empirical evidence for the effectiveness of digital games on second language learning between 2014 and 2018, with a focus on participants 6–18 years old. The initial search yielded 578 results, from which a total of 26 articles were included in the final content analysis. The analysis of the included studies revealed: (1) the majority of studies were conducted with a mixed methods...
Paper Details
Title
Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
Published Date
Jan 1, 2020
Journal
Volume
143
Pages
103667 - 103667
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