Virtual reality in social marketing: a process evaluation
Abstract
Purpose The purpose of this paper is to present an innovative reflexive process evaluation method for a social marketing programme featuring an innovative virtual reality (VR) simulation experience for adolescents. Design/methodology/approach A process evaluation framework focusing on three key elements – context, implementation and mechanisms of impact – was followed in this study. In total, 374 participants (mean age: 15.2 years, 58 per cent...
Paper Details
Title
Virtual reality in social marketing: a process evaluation
Published Date
Oct 7, 2019
Volume
37
Issue
7
Pages
806 - 820
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