Projection Distortion-based Object Tracking in Shader Lamp Scenarios

Volume: 25, Issue: 11, Pages: 3105 - 3113
Published: Nov 1, 2019
Abstract
Shader lamp systems augment the real environment by projecting new textures on known target geometries. In dynamic scenes, object tracking maintains the illusion if the physical and virtual objects are well aligned. However, traditional trackers based on texture or contour information are often distracted by the projected content and tend to fail. In this paper, we present a model-based tracking strategy, which directly takes advantage from the...
Paper Details
Title
Projection Distortion-based Object Tracking in Shader Lamp Scenarios
Published Date
Nov 1, 2019
Volume
25
Issue
11
Pages
3105 - 3113
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