End-user involvement in rehabilitation virtual reality implementation research
Abstract
Despite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation, clinical uptake remains poor. A better match between VR/AVG system capabilities and client/therapist needs, through improved end-user involvement (UI) in VR/AVG implementation research, may increase uptake of this technology. The purpose of this paper is to review four case...
Paper Details
Title
End-user involvement in rehabilitation virtual reality implementation research
Published Date
Jun 17, 2019
Volume
13
Issue
2
Pages
92 - 100
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