Cognitive consequences of playing brain‐training games in immersive virtual reality

Volume: 34, Issue: 1, Pages: 29 - 38
Published: Jul 1, 2019
Abstract
Summary The goal of the present study was to examine the effects of playing an immersive virtual reality game that included a collection of gamified cognitive tasks, Cerevrum , on specific components of cognition, including perceptual attention, mental rotation, working memory, visualization, visual field of view, and visual processing speed. Participants completed a pretest of cognitive assessments, played one of the two mini‐games within...
Paper Details
Title
Cognitive consequences of playing brain‐training games in immersive virtual reality
Published Date
Jul 1, 2019
Volume
34
Issue
1
Pages
29 - 38
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