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Published on Jan 1, 2019
Ellen Yeh (Columbia College Chicago), Guofang Wan (VCU: Virginia Commonwealth University)
Published on Dec 1, 2018in Journal of Computing in Higher Education 1.87
Gustavo García Botero1
Estimated H-index: 1
(Vrije Universiteit Brussel),
Frederik Questier12
Estimated H-index: 12
(Vrije Universiteit Brussel)
+ 2 AuthorsChang Zhu11
Estimated H-index: 11
(Vrije Universiteit Brussel)
Research on mobile learning indicates that students perceive mobile devices mainly as communication and entertainment tools. Therefore, a key factor in successful mobile learning implementation is the initial measurement of students’ acceptance of those devices into their learning. Countless language applications available suggest that mobile devices can be ideal tools for language learning. Surprisingly, there are few studies reporting students’ acceptance of mobile assisted language learning (...
Published on Oct 24, 2018
Anke Berns5
Estimated H-index: 5
(UCA: University of Cádiz),
José Miguel Mota3
Estimated H-index: 3
(UCA: University of Cádiz)
+ 1 AuthorsJuan Manuel Dodero Beardo14
Estimated H-index: 14
(UCA: University of Cádiz)
In recent years, 360° videos combined with virtual reality (VR) techniques have been used to recreate highly interactive and immersive environments, allowing its users to directly experience and interact with its content and environment. Unlike traditional video recordings, which usually provide a very restrictive perspective of an object, person or environment, 360° videos provide users with full spherical views. In this paper, the authors share their recent experience with the design and imple...
Published on Jun 7, 2018in Language Teaching 1.56
Shawn Loewen22
Estimated H-index: 22
(MSU: Michigan State University),
Sato Masatoshi1
Estimated H-index: 1
Published on Jul 1, 2018in Teaching english with technology
Euan Bonner (Kanda University of International Studies), Hayo Reinders18
Estimated H-index: 18
(Unitec Institute of Technology)
Published on Jun 13, 2018
Hsiu-Mei Huang18
Estimated H-index: 18
Shu-Sheng Liaw20
Estimated H-index: 20
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner’s knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research is needed to establish appropriate and effective learning techniques and practices to motivate meaningful learning. Results showed that perceived self-e...
Published on Jan 9, 2018
Claudia Repetto13
Estimated H-index: 13
(CUA: The Catholic University of America),
Serena Germagnoli (CUA: The Catholic University of America)+ 1 AuthorsGiuseppe Riva51
Estimated H-index: 51
(CUA: The Catholic University of America)
Learning a second language could be a boring task if accomplished by repeating bilingual words lists. Laboratory research demonstrated that second language learning is more efficient if the material is enriched by pictures or gestures during the encoding phase. Here we want to test the impact of 360° videos on foreign language learning. The 360° videos are spherical videos that allow a lifelike exploration of the environment, if experienced immersively (namely, by means of a Head Mounted Display...
Published on Jan 1, 2018
Laurent A. Lambert1
Estimated H-index: 1
(Qatar University),
Hisham Hassan1
Estimated H-index: 1
(Qatar University)
This chapter highlights the high potential and challenges involved with developing Massive Online Open Courses (MOOCs) for capacity building and climate-friendly technology transfer within the United Nations (UN) system. The paper begins by providing a short introduction to the world of MOOCs and their rapid rise in recent years. The second section explores why sustainable development-oriented international organizations (IOs) have arguably not used this resource to its full potential. It does s...
Published on Nov 4, 2017
Kapil Chalil Madathil8
Estimated H-index: 8
(Clemson University),
Kris Frady (Clemson University)+ 3 AuthorsAnand K. Gramopadhye22
Estimated H-index: 22
(Clemson University)
Widespread use of the Web and other Internet technologies in higher education has exploded in the last decade. Technology such as Virtual Reality (VR) has the potential to improve learning outcomes and student engagement in an active learning environment. This study investigates the extent to which VR-based education enhances learning outcomes and perceived engagement with technical curriculum. Using a between-subjects experimental design, 165 technical college students were randomly assigned to...
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