Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes

Volume: 99, Pages: 137 - 143
Published: Oct 1, 2019
Abstract
Studies on game-based learning show positive effects, but insights into the relationship between students' game activities and the outcomes of these activities are lacking. In this study of the game “NoCredit, GameOver!®” (NCGO), students' game activities are explored and related to their learning outcomes and performance in the game. Secondary school students used tablets to access virtual information about having debts and to perform tasks in...
Paper Details
Title
Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes
Published Date
Oct 1, 2019
Volume
99
Pages
137 - 143
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