Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students

Volume: 27, Issue: 0
Published: May 15, 2019
Abstract
Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. ‘KAHOOT!’ is an online multi-player real-time quiz game that allows students to measure learning in an engaging, immediate and entertaining manner. Lecturers can measure how well students absorb information and tailor their teaching...
Paper Details
Title
Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students
Published Date
May 15, 2019
Volume
27
Issue
0
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