An App that Changes Mentalities about Mobile Learning—The EduPARK Augmented Reality Activity

Volume: 8, Issue: 2, Pages: 37 - 37
Published: May 10, 2019
Abstract
The public usually associates mobile devices to distraction and learning disruption, and they are not frequently used in formal education. Additionally, games and parks are both associated with play and leisure time, and not to learn. This study shows that the combination of mobiles, games, and parks can promote authentic learning and contributes to changing conventional mentalities. The study is framed by the EduPARK project that created an...
Paper Details
Title
An App that Changes Mentalities about Mobile Learning—The EduPARK Augmented Reality Activity
Published Date
May 10, 2019
Journal
Volume
8
Issue
2
Pages
37 - 37
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