Modelling and Programming of Digital Video: A Source for the Integration of Mathematics, Engineering, and Technology
Published on Jan 1, 2019
· DOI :10.1007/978-3-030-11066-6_9
Whilst Science, Technology, Engineering and Mathematics (STEM) interdisciplinary teaching and learning in the USA K-12 education still needs greater promotion, middle school students demonstrated that they can, using low-cost, single board computers that promote the teaching of computer science (in this case Raspberry Pis), successfully engage with computer programming of digital images and videos. The context for these students’ engagement was the Advancing Out-of-School Learning in Mathematics and Engineering (AOLME) Project. This chapter describes how the processes of design, model, and implement, supported 40 Latinx middle school students’ development of computational thinking in an out-of-school setting, and how these processes promoted the genuine integrated practice and learning of technology, engineering, and mathematical concepts.