Loot box limit‐setting: a potential policy to protect video game users with gambling problems?

Volume: 114, Issue: 5, Pages: 935 - 936
Published: Mar 10, 2019
Abstract
Sir: Loot boxes are digital containers in video games containing random virtual items. Some loot boxes are bought for real currency. This is a common monetization mechanism for free games, but also occurs in some premium titles. Concern exists that loot boxes bear psychological, structural and legal similarities to conventional forms of gambling 1-6. International responses to loot boxes have varied. Belgium and the Netherlands have banned some...
Paper Details
Title
Loot box limit‐setting: a potential policy to protect video game users with gambling problems?
Published Date
Mar 10, 2019
Journal
Volume
114
Issue
5
Pages
935 - 936
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