Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification

Volume: 15, Issue: 9, Pages: 2027 - 2027
Published: Sep 17, 2018
Abstract
An effective innovative pedagogy for sexual health education is required to meet the demands of technology savvy digital natives. This study investigates the extent to which game-based learning (GBL) and gamification could improve the sexual health education of adolescent students. We conducted a randomized control trial of GBL and gamification experimental conditions. We made a comparison with traditional teaching as a control condition in...
Paper Details
Title
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
Published Date
Sep 17, 2018
Volume
15
Issue
9
Pages
2027 - 2027
Citation AnalysisPro
  • Scinapse’s Top 10 Citation Journals & Affiliations graph reveals the quality and authenticity of citations received by a paper.
  • Discover whether citations have been inflated due to self-citations, or if citations include institutional bias.