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Developing for non-human users: reflecting on practical implications in the ubiquitous computing era

Published on Jul 1, 2018in Journal of Industrial Information Integration
· DOI :10.1016/j.jii.2018.07.001
Dirk van der Linden5
Estimated H-index: 5
(UoB: University of Bristol),
Anna Zamansky11
Estimated H-index: 11
(University of Haifa)
+ 1 AuthorsBarnaby Craggs2
Estimated H-index: 2
(UoB: University of Bristol)
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Abstract
Abstract Advances in modern technology, such as the Internet of Things (IoT) and ubiquitous computing, open up new exciting opportunities for technology for animals. This is evidenced by the explosion of products and gadgets available for pets, digital enrichment for captive animals in zoos, sensor based smart farming, etc. At the same time, the emerging discipline of Animal-Computer Interaction (ACI) marks a new era in the design and development of animal technologies, promoting a more animal-centric approach, considering the needs of the animal in the development process. In this article, we reflect on the ways in which ideas of animal-centric development may impact the development of technology for animals in practice. We start by looking at the process of development for and with animals, and propose a development model facilitating the principles of Agility, Welfare of Animals, and eXperts’ involvement (AWAX) within the development lifecycle. While promoting the animal-centric approach, it is important to acknowledge that an animal usually uses technology through humans and in a particular environment. We further extend the AWAX model to include considerations of the human in the loop and the environment, and discuss some practical implications of this view, including aspects such as security and privacy.
  • References (44)
  • Citations (2)
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References44
Newest
Published on Nov 21, 2017
Fiona French5
Estimated H-index: 5
(London Metropolitan University),
Clara Mancini17
Estimated H-index: 17
(OU: Open University),
Helen Sharp31
Estimated H-index: 31
(OU: Open University)
This paper explores Research through Design (RtD) as a potential methodology for developing new interactive experiences for animals. We present an example study from an on-going project and examine whether RtD offers an appropriate framework for developing knowledge in the context of Animal-Computer Interaction, as well as considering how best to document such work. We discuss the design journey we undertook to develop interactive systems for captive elephants and the extent to which RtD has ena...
Published on Nov 21, 2017
Reinhard Gupfinger2
Estimated H-index: 2
,
Martin Kaltenbrunner10
Estimated H-index: 10
This report documents a series of experiments towards the development of acoustically enriched environments through sonic interfaces and musical instruments for grey parrots living in captivity. These investigations intend to lead to a better understanding of how grey parrots perceive, respond to, and generate sound and music through the usage of technological mediators, with the aim to improve their quality of life.
Published on Nov 21, 2017
Eleonora Nannoni5
Estimated H-index: 5
(UNIBO: University of Bologna),
Giovanna Martelli9
Estimated H-index: 9
(UNIBO: University of Bologna),
L. Sardi10
Estimated H-index: 10
(UNIBO: University of Bologna)
This paper provides a brief introduction on the welfare of pigs in the European Union (with special emphasis on their specific exploratory need). After describing the requirements of legislation and the main welfare challenges for the swine specie, we will explore the case of Italian heavy pigs intended for dry-cured Parma ham production, and describe the peculiar welfare issues in this production system. Lastly, we will address the directions in which we see potential collaboration with technol...
Published on Oct 15, 2017
Anna Zamansky11
Estimated H-index: 11
(University of Haifa),
Dirk van der Linden5
Estimated H-index: 5
(University of Haifa)
+ 1 AuthorsVitaliya Kononova2
Estimated H-index: 2
Playful interaction of pets with tablets is a spreading phenomenon. Thousands of videos of people giving tablets to their pets to "play" can be found online, and training schools are offering classes teaching tablet skills for dogs. While the nature of pets "playing" with tablets is yet to be fully understood, some works highlight the potential dangers of such interactions. Humans -- both pet owners and pet professionals, play a pivotal role in shaping the way pets interact with technology, both...
Published on Sep 1, 2017 in RE (IEEE International Conference on Requirements Engineering)
Anna Zamansky11
Estimated H-index: 11
(University of Haifa),
Dirk van der Linden5
Estimated H-index: 5
(University of Haifa),
Sofya Baskin3
Estimated H-index: 3
(Ariel University)
With the advance of modern technologies, computer-based systems for animals are gaining popularity. In particular, there is an explosion of products and gadgets for pets: wellness monitoring applications (e.g., FitBark and PetPace), automatic food dispensers, cognitive enrichment apps, and many more. Furthermore, the discipline of Animal-Computer Interaction has emerged, focusing on a user-centric development of technologies for animals, making them stakeholders in the development process. Anima...
Published on Sep 1, 2017
Dirk van der Linden5
Estimated H-index: 5
,
Anna Zamansky11
Estimated H-index: 11
The advance of modern technologies opens new exciting opportunities for computer-based systems for animals. There is an explosion of products and gadgets for animals, such as wellness monitoring applications (e.g., FitBark and PetPace), automatic food dispensers, digital enrichment, and many more. The emerging discipline of Animal-Computer Interaction marks a new era in the development for non-human users, stressing a user-centric approach.As most available elicitation techniques in RE are verba...
Published on Jul 1, 2017in Behavioural Processes2.01
Péter Pongrácz24
Estimated H-index: 24
(ELTE: Eötvös Loránd University),
Vera Ujvári1
Estimated H-index: 1
(Szent István University)
+ 2 AuthorsAndrás Péter4
Estimated H-index: 4
(ELTE: Eötvös Loránd University)
Abstract The visual sense of dogs is in many aspects different than that of humans. Unfortunately, authors do not explicitly take into consideration dog-human differences in visual perception when designing their experiments. With an image manipulation program we altered stationary images, according to the present knowledge about dog-vision. Besides the effect of dogs’ dichromatic vision, the software shows the effect of the lower visual acuity and brightness discrimination, too. Fifty adult hum...
Published on Jun 10, 2017 in DIS (Designing Interactive Systems)
Michael Stead2
Estimated H-index: 2
(Lancaster University),
Paul Coulton22
Estimated H-index: 22
(Lancaster University)
We posit that as aging populations grow, so too will the demand for wearable devices that help people manage their chronic health conditions autonomously, at home, without medical supervision. Although healthcare providers are now integrating wearables into frontline services, the regulatory journey from consumer use to patient use for these devices is complex and oft protracted due to strict legislation. Through the creation of a design fiction -- HealthBand -- we explore how open source and cr...
Published on May 20, 2017
Barnaby Craggs2
Estimated H-index: 2
(Lancaster University),
Awais Rashid34
Estimated H-index: 34
(Lancaster University)
Securing cyber-physical systems is hard. They are complex infrastructures comprising multiple technological artefacts, designers, operators and users. Existing research has established the security challenges in such systems as well as the role of usable security to support humans in effective security decisions and actions. In this paper we focus on smart cyber-physical systems, such as those based on the Internet of Things (IoT). Such smart systems aim to intelligently automate a variety of fu...
Published on May 6, 2017 in CHI (Human Factors in Computing Systems)
Anna Zamansky11
Estimated H-index: 11
(University of Haifa),
Amanda Roshier7
Estimated H-index: 7
(University of Nottingham)
+ 6 AuthorsHanna Wirman4
Estimated H-index: 4
(PolyU: Hong Kong Polytechnic University)
Animal-Computer Interaction (ACI) is a new and quickly developing discipline, which is closely related to HCI and is making reference to some of its theoretical frameworks and research methodologies. The first edition of the Workshop on Research Methods in ACI (RM4ACI) was co-located with the Third International Conference on Animal-Computer Interaction, which took place in Milton-Keynes, UK in November 2016. This paper presents an overview of the workshop, including insights from discussions on...
Cited By2
Newest
Nan Niu (UC: University of Cincinnati), Daniel Méndez Fernández14
Estimated H-index: 14
(TUM: Technische Universität München)
Abstract This special issue tackles specific challenges of requirements engineering (RE) in agile and interconnected settings. Compared to traditional upfront RE, the practices in agile or open-source software projects tend to be just-in-time, characterized by lightweight representation and continuous refinement of requirements. The special issue features six articles, ranging from conceptual views through analytic reasonings to empirical studies. Altogether, the collection offers important and ...
Published on Dec 1, 2018in IEEE Technology and Society Magazine1.02
Anna Zamansky11
Estimated H-index: 11
(University of Haifa),
Dirk van der Linden5
Estimated H-index: 5
(UoB: University of Bristol)
Guide puppy raisers play a crucial role in the process of training assistance dogs to support mobility of the visually impaired. Recent technological developments bring about a plethora of IT-based solutions, such as canine activity trackers and mobile apps that could provide novel benefits in supporting the puppy raisers in their important contribution to society. We present an exploratory empirical study of the perceptions and attitudes of puppy raisers and their Guide Dog Center towards such ...
View next paperAgile with Animals: Towards a Development Method