AI/VR: situated animation in the Library of Babel

Published: Mar 1, 2018
Abstract
If cinema represents the `most replete and consuming instance of an interface for dreaming' [1], what more can we expect of virtual technologies and Artificial Intelligence, or indeed, of computation in general, to create animated works that surpass our longstanding, heterogeneous, heritage of time-based visual media? The promise of VR and AI is arguably that of an ontological and ethical shift, one that takes us closer to a posthuman...
Paper Details
Title
AI/VR: situated animation in the Library of Babel
Published Date
Mar 1, 2018
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