Neither action nor phonological video games make dyslexic children read better

Volume: 8, Issue: 1
Published: Jan 11, 2018
Abstract
The prevalence and long-term consequences of dyslexia make it crucial to look for effective and efficient ways of its therapy. Action video games (AVG) were implied as a possible remedy for difficulties in reading in Italian and English-speaking children. However, the studies examining the effectiveness of AVG application in dyslexia suffered from significant methodological weaknesses such as small sample sizes and lack of a control group with...
Paper Details
Title
Neither action nor phonological video games make dyslexic children read better
Published Date
Jan 11, 2018
Volume
8
Issue
1
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