Playing the post 9/11 on game service platforms: Premediation in The Division via Twitch.tv and Steam

Volume: 25, Issue: 5-6, Pages: 826 - 847
Published: Nov 23, 2017
Abstract
This article focuses on the relation between post 9/11 imaginary and digital entertainment’s audiences. Its aim is to enlighten potential players’ perception of such an influence by exploring game service platforms – that is, online spaces with peculiar functions that are getting a foothold in the sector. By following the leading concepts of ‘premediation’ (Grusin, 2010) and ‘platform’ (Gillespie, 2010), an empirical investigation was directed...
Paper Details
Title
Playing the post 9/11 on game service platforms: Premediation in The Division via Twitch.tv and Steam
Published Date
Nov 23, 2017
Volume
25
Issue
5-6
Pages
826 - 847
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