The effects of a mobile gamification app on elementary students’ Spanish achievement and self-efficacy

Volume: 31, Issue: 1-2, Pages: 72 - 89
Published: Sep 28, 2017
Abstract
A quasi-experimental, pretest-posttest, non-equivalent control group design was used to examine the effect of a mobile gamification application on third and fourth grade students’ Spanish language achievement and student academic self-efficacy. In this study, the treatment group's Spanish language instruction was through the use of Duolingo®, a computer and mobile app that uses gamification and adaptive learning technology to teach foreign...
Paper Details
Title
The effects of a mobile gamification app on elementary students’ Spanish achievement and self-efficacy
Published Date
Sep 28, 2017
Volume
31
Issue
1-2
Pages
72 - 89
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