Prototype implementation of the OpenGL ES 2.0 shading language offline compiler
Abstract
Latest 3D graphics libraries, including OpenGL and OpenGL ES, provide programmable rendering pipelines. These programmable pipelines naturally requires special-purpose programming languages. It is so called OpenGL Shading Language in the case of OpenGL. In this paper, we show a new compact design scheme for the implementation of OpenGL SL offline compilers. This scheme is used for our OpenGL SL offline compiler prototype implementation. Our...
Paper Details
Title
Prototype implementation of the OpenGL ES 2.0 shading language offline compiler
Published Date
Aug 30, 2017
Journal
Volume
22
Issue
S1
Pages
943 - 948
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