Providing profiling information for OpenGL ES application programs
Abstract
Debugging and profiling features are more important for 3D graphics application libraries, including OpenGL. To support integrated development environment (IDE) and/or human-readable profiling messages, we need lots of profiling and debugging messages. These messages should be generated from each of the OpenGL function. Additionally, some debugging extensions are also required for more convenience. We aimed to provide preliminary profiling...
Paper Details
Title
Providing profiling information for OpenGL ES application programs
Published Date
Aug 28, 2017
Journal
Volume
22
Issue
S1
Pages
937 - 941
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