The effectiveness of using in-game cards as reward

Volume: 12, Issue: 1
Published: Aug 1, 2017
Abstract
The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as perform well in terms of doing assignments and writing exams or quizzes. In order to verify the effectiveness of the use of in-game cards as rewards, the research team integrated the trading card game into a web-based English vocabulary...
Paper Details
Title
The effectiveness of using in-game cards as reward
Published Date
Aug 1, 2017
Volume
12
Issue
1
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