SMASH: A distributed game engine architecture

Published: Jun 1, 2016
Abstract
In these last few years we are witnessing a change in the way video games are implemented. Starting from an early age, where a single developer was sometimes in charge of the whole creative process, we have moved now toward extremely large groups with a multi-layered organisation. This increasing complexity of team organisation, together with a tremendous growth of projects size, calls for the adoptions of development approaches leveraging on...
Paper Details
Title
SMASH: A distributed game engine architecture
Published Date
Jun 1, 2016
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