Abstractions for Practical Virtual Machine Replay

Published: Mar 25, 2016
Abstract
Efficient deterministic replay of whole operating systems is feasible and useful, so why isn't replay a default part of the software stack? While implementing deterministic replay is hard, we argue that the main reason is the lack of general abstractions for understanding and addressing the significant engineering challenges involved in the development of a replay engine for a modern VMM. We present a design blueprint---a set of abstractions,...
Paper Details
Title
Abstractions for Practical Virtual Machine Replay
Published Date
Mar 25, 2016
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