Videogames as a serious medium
Abstract
Purpose The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context. Design/methodology/approach This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay. Findings Structural issues inflect the development of games for learning. Here, the author argues for the incubation of...
Paper Details
Title
Videogames as a serious medium
Published Date
May 9, 2016
Journal
Volume
24
Issue
2
Pages
175 - 178
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Notes
History