Videogames as a serious medium

Volume: 24, Issue: 2, Pages: 175 - 178
Published: May 9, 2016
Abstract
Purpose The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context. Design/methodology/approach This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay. Findings Structural issues inflect the development of games for learning. Here, the author argues for the incubation of...
Paper Details
Title
Videogames as a serious medium
Published Date
May 9, 2016
Volume
24
Issue
2
Pages
175 - 178
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