Computational Reproducibility in Archaeological Research: Basic Principles and a Case Study of Their Implementation

Volume: 24, Issue: 2, Pages: 424 - 450
Published: Jan 7, 2016
Abstract
The use of computers and complex software is pervasive in archaeology, yet their role in the analytical pipeline is rarely exposed for other researchers to inspect or reuse. This limits the progress of archaeology because researchers cannot easily reproduce each other’s work to verify or extend it. Four general principles of reproducible research that have emerged in other fields are presented. An archaeological case study is described that...
Paper Details
Title
Computational Reproducibility in Archaeological Research: Basic Principles and a Case Study of Their Implementation
Published Date
Jan 7, 2016
Volume
24
Issue
2
Pages
424 - 450
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