Gamifying learning experiences: Practical implications and outcomes

Volume: 63, Pages: 380 - 392
Published: Apr 1, 2013
Abstract
Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in many web based businesses to increase user engagement. Some researchers suggest that it could also be used in web based education as a tool to increase student motivation and engagement. In an attempt to verify those theories, we have designed and built a gamification plugin for a well-known e-learning platform. We...
Paper Details
Title
Gamifying learning experiences: Practical implications and outcomes
Published Date
Apr 1, 2013
Volume
63
Pages
380 - 392
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