Literacy in virtual worlds
Abstract
Introducing new digital literacies into classroom settings is an important and challenging task, and one that is encouraged by both policy‐makers and educators. This paper draws on a case study of a 3D virtual world which aimed to engage and motivate primary school children in an immersive and literacy‐rich on‐line experience. Planning decisions, early experimentation and the experience of avatar interaction are explored. Using field notes,...
Paper Details
Title
Literacy in virtual worlds
Published Date
Jan 13, 2009
Volume
32
Issue
1
Pages
38 - 56
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