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Literacy in Virtual Worlds.

Published on Feb 1, 2009in Journal of Research in Reading1.32
· DOI :10.1111/j.1467-9817.2008.01380.x
Guy Merchant18
Estimated H-index: 18
(SHU: Sheffield Hallam University)
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Abstract
Introducing new digital literacies into classroom settings is an important and challenging task, and one that is encouraged by both policy-makers and educators. This paper draws on a case study of a 3D virtual world which aimed to engage and motivate primary school children in an immersive and literacy-rich on-line experience. Planning decisions, early experimentation and the experience of avatar interaction are explored. Using field notes, in-world interviews and observations I analyse pupil and teacher perspectives on the use of digital literacy and its relationship to conventional classroom literacy routines, and use these to trace the potential and inherently disruptive nature of such work. The paper makes the case for a wider recognition of the role of technology in literacy and suggests that teachers need time for experimentation and professional development if they are to respond appropriately to new digital literacies in the classroom.
  • References (33)
  • Citations (97)
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References33
Newest
Published on Jan 1, 2016
Mary Louise Pratt10
Estimated H-index: 10
Whenever the subject of literacy comes up, what often pops first into my mind is a conversation I overheard eight years ago between my son Sam and his best friend, Willie, aged six and seven, respectively: “Why don’t you trade me Many Trails for Carl Yats . . . Yes, it’s . . . Ya-strum-scrum.” “That’s not how you say it, dummy, it’s Carl Yes . . . Yes . . . oh, I don’t know.” Sam and Willie had just discovered baseball cards. Many Trails was their decoding, with the help of first-grade English p...
Published on Nov 1, 2007in Literacy1.05
Arthur Shenton1
Estimated H-index: 1
(Plymouth University),
Linda Pagett2
Estimated H-index: 2
(Plymouth University)
In recent years, interactive white boards (IWBs) have been introduced into many primary classrooms in England. This enquiry examines the ways in which they are being used in the context of literacy teaching, in six primary classrooms in the south-west. Drawing on the perspectives of teachers and pupils, this report reflects on the impact of IWB use on the teaching and learning of literacy. It concludes that, while IWB use appears to have some general effects, such as supporting a more cross-curr...
Published on Nov 1, 2007in Literacy1.05
Guy Merchant18
Estimated H-index: 18
(SHU: Sheffield Hallam University)
Published on Nov 1, 2007in Literacy1.05
Guy Merchant18
Estimated H-index: 18
(SHU: Sheffield Hallam University)
Meaning making in new media presents new opportunities and challenges for those working in formal and informal educational contexts. How this impacts on a literacy curriculum that attempts both to deliver ‘the basics’ and to respond to new technology demands careful exploration. This paper examines what we mean by digital literacy and how it differs from traditional print literacy, identifying some key priorities for literacy educators. Drawing on the work of Gee, Kress and Lankshear and Knobel,...
Published on Sep 1, 2007in E-learning and Digital Media
Constance Steinkuehler21
Estimated H-index: 21
(UW: University of Wisconsin-Madison)
The claim that video games are replacing literacy activities that is bandied about in the American mainstream press is based not only on unspecified definitions of both ‘games' and ‘literacy’ but also on a surprising lack of research on what children actually do when they play video games. In this article, the author examines some of the practices that comprise game play in the context of one genre of video games in particular — massively multiplayer online games (MMOGs). Based on data culled fr...
Published on Jan 1, 2007
Guy Merchant18
Estimated H-index: 18
Published on Oct 1, 2006
Colin Lankshear29
Estimated H-index: 29
,
Michelle Knobel1
Estimated H-index: 1
The first edition of this popular book explored new literacies, new kinds of knowledge and classroom practices in the context of the massive growth of electronic information and communication technologies. This timely new edition discusses a fresh range of practices like blogging, fanfiction, mobile/wireless communications, and fan practices that remix audio and visual texts. Revised and updated throughout, the book examines: Popular practices and social networks associated with contemporary phe...
Published on May 1, 2006
Jonathan Dovey2
Estimated H-index: 2
(University of the West of England),
Helen W. Kennedy5
Estimated H-index: 5
This co-authored project, for which Kennedy received AHRC Research Leave funding (2003 - 04) was developed following the co-authors' organisation of Game Culture the first UK international conference on game studies, in 2001. Kennedy was key author of Chapter 6, Dovey was key author of Chapter 3, all other chapters were written collaboratively. The concept of 'technicity', developed from Kennedy's PhD, has been seen as significant for game culture but also technoculture in general, as noted: "Th...
Published on Mar 1, 2006in Cambridge Journal of Education1.71
Cathy Burnett13
Estimated H-index: 13
(SHU: Sheffield Hallam University),
Paul Dickinson3
Estimated H-index: 3
(SHU: Sheffield Hallam University)
+ 1 AuthorsGuy Merchant18
Estimated H-index: 18
(SHU: Sheffield Hallam University)
Much has been written about the transformative influence of new technology on the school curriculum, but only a small number of studies have focused on the practical implications for primary literacy. The dominant paradigm seems less concerned with transformation, instead favouring a view of ‘technology as enrichment’. This case study examines the possibilities of transformation through an electronically mediated partnership between two primary schools in the North of England. Children's digital...
Published on Mar 1, 2006in British Journal of Educational Technology2.59
Cher Ping Lim22
Estimated H-index: 22
(NTU: Nanyang Technological University),
Darren Nonis1
Estimated H-index: 1
(Singapore Ministry of Education),
John Hedberg20
Estimated H-index: 20
(Macquarie University)
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlantis (QA), in a series of Primary Four (10- to 11year-olds) Science lessons at Orchard Primary School in Singapore, this paper examines the issues of learning engagement and describes the socio-cultural context of QA’s implementation. The students and teacher were observed during the lessons, interviewed after, and the completed quests were analysed to determine the level of engagement achieved. A ...
Cited By97
Newest
Published on Jan 1, 2019
Lucy Taylor (University of Leeds), Jeannie Bulman
Based on an expanded understanding of literacy that recognizes the role of all forms of media in the development of literacy skills, this chapter proposes an “asset model” of literacy and then uses that model as a framework for the analysis of print and film narratives. Through an analysis of the opening scenes of two children’s literature texts, Charlotte’s Web by E. B. White (Charlotte’s Web, Puffin Books, London, 1952) and Wonder by R. J. Palaccio (Wonder, Corgi, London, 2012), and their film...
Published on Nov 1, 2018 in ICEED (IEEE International Conference Engineering Education)
Nurul Maziah Mohd Barkhaya (UTM: Universiti Teknologi Malaysia), Noor Dayana Abd Halim3
Estimated H-index: 3
(UTM: Universiti Teknologi Malaysia),
Noraffandy Yahaya4
Estimated H-index: 4
(UTM: Universiti Teknologi Malaysia)
Living in an era when technology plays a crucial role, education is one of the fields that is highly influenced by technology. This study focuses on the effectiveness of a technological tool which is 3D pyramid hologram (3DPH), named HoloRead to enhance preschool children’s literacy. This visualization tool emphasizes the concept of learning through play via real-life 3D display, which will lead viewers to predict and interpret the learning subject from various perspectives. However, the applica...
Published on Jul 3, 2018
Ahmet Yamaç1
Estimated H-index: 1
Sosyo-kulturel bir olgu olarak okuryazarligin dogasi duzenli ve surekli olarak degismektedir. Artan bilgi ve iletisim teknolojileri ile birlikte okuryazarlik basili materyallere dayali okuma ve icerik olusturmadan cevrim ici okuma ve anlam olusturmaya dogru kaymaktadir. Bu donusumlerle birlikte bilgi ve iletisim teknoloji kullanim oranlari son yillarda hizli bir sekilde artmistir. Gunumuzde tam manasiyla okuryazar olabilmek icin geleneksel basili materyallere dayali okuma yazma becerilerinin yan...
Jason A. Engerman1
Estimated H-index: 1
(East Stroudsburg University of Pennsylvania),
Monique MacAllan1
Estimated H-index: 1
(PSU: Pennsylvania State University),
Alison A. Carr-Chellman14
Estimated H-index: 14
(UIdaho: University of Idaho)
Boys are less likely to receive praise and recognition for good schoolwork, to consider school important, and have fewer opportunities to do the things that they do best (Lopez and Calderon in How America’s boys become psychological dropouts. The gallup blog, 2013). Traditional school cultures have come in conflict with the normal and natural ways that boys behave. As a result, boys have had alienating experiences and high levels of disengagement and lowered academic success in school due to rej...
Published on Mar 15, 2018
Csilla Weninger7
Estimated H-index: 7
(NTU: Nanyang Technological University)
AbstractCreating authentic learning opportunities in schools has been an important mission for educators and educational researchers, where ‘authentic’ is generally understood to mean connecting school education to students’ current and future identities, experiences and expertise. This article aims to problematise the taken-for-granted notion of authentic learning based on data from a study on media literacy education in Singapore. Thirty-two secondary students discussed their views on and expe...
Published on Oct 2, 2017in Asia Pacific Journal of Education
Csilla Weninger7
Estimated H-index: 7
(NTU: Nanyang Technological University)
This is the final draft, after-peer review, of a manuscript published in Asia Pacific Journal of Education. The published version is available online at http://www.tandfonline.com/10.1080/02188791.2017.1336429
Published on Sep 20, 2017
Mari Hankala (University of Jyväskylä), Marja Kankaanranta11
Estimated H-index: 11
(University of Jyväskylä)
+ 2 AuthorsSaana Mehtälä (University of Jyväskylä)
This study explores student teachers' future design scenarios focusing on promoting children's mental health literacy through virtual reality (VR) environments. VR use is on the verge of many breakthroughs in several areas of lived experience. One such area pertains to educational contexts. Student teachers were chosen as the subjects of this study due to the likelihood that they will be the primary users and disseminators of these emerging technologies in educational contexts. The students crea...
Published on Sep 2, 2017in International Journal of Inclusive Education1.05
Glenn Hardaker14
Estimated H-index: 14
,
Aishah Ahmad Sabki6
Estimated H-index: 6
(University of Huddersfield),
Javed Iqbal1
Estimated H-index: 1
ABSTRACTAlthough the educational experiences of South Asian Muslim women have been studied, little is known regarding the role of technology and its effects on education in this population. This study explores the use of information and communication technologies (ICT) in British Muslim girls’ schools and its effect on learning. It uses primary data from semi-structured interviews with 14–19-year-olds in three Islamic faith schools. Template analysis was used to identify emerging themes. Partici...
Published on Aug 3, 2017
Matt Bower17
Estimated H-index: 17
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