Quasi-experimental method to identify the impact of ambiguity and urgency on project participants in the early project phase

Published: Sep 1, 2011
Abstract
The goal of this paper is to demonstrate the potential of gaming simulation as a research method in project management. Gaming simulation is used for identifying the impact of ambiguity and urgency on project participants' attitudes in the early phase. By ambiguity we mean lack of clarity of goals and objectives of the project. Urgency refers to time pressure, in the sense that the project has to be completed within specified time frame. The...
Paper Details
Title
Quasi-experimental method to identify the impact of ambiguity and urgency on project participants in the early project phase
Published Date
Sep 1, 2011
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