Gamification for Engaging Computer Science Students in Learning Activities: A Case Study

Volume: 7, Issue: 3, Pages: 291 - 301
Published: Jul 1, 2014
Abstract
Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been identified as a promising technique to improve students' engagement which could have a positive impact on learning. This study evaluated the learning effectiveness and engagement appeal of a gamified learning activity targeted at the learning of C-programming language. Furthermore, the study inquired into which...
Paper Details
Title
Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
Published Date
Jul 1, 2014
Volume
7
Issue
3
Pages
291 - 301
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